How to implement VR training for your business

October 8, 2019

Congrats! If you’re reading this, it means you’re getting serious about adopting VR for training. Implementing VR for training is a transformative project, which is why we recommend going through these three steps to ensure adoption and efficiency. Here are the steps to beginning your company’s transition:  

Step 1– Leadership Demo

We recommend beginning with a Proof of Concept (POC). We start by delivering a mini-scenario that is customized to show how the simulation will behave.  The POC is typically created for the review of the leadership team. The objective is to experience the simulation and to have a better understanding of the Pitchboy capabilities. Should there be additional modules, scenarios or enhancements that the team would prefer, Pitchboy would work with you to better understand your needs and tailor the product towards your objectives.

Step 2– The Pilot Project

If satisfied with the POC, the following step will be creating the pilot that will be used by your employees. The Pitchboy team will work with you for approximately 3 months to generate an optimal pilot, which will consist of one scenario in one or two locations. The process is as follows:

·      Kick-off meeting: review the project timeline and learning objectives

·      Workshop 1: define evaluation criteria

·      Workshops 2 and 3: draft and finalize script branching

·      Workshop 4: review video shoot and delivery format – how will the Pitchboy training be delivered?


For best results, 20-30 employees should use the pilot for 3 months so we can capture extensive data on how your employees are using the solution and the impact on their performance. The pilot will generate progression results through an evaluation screen to track users’progress. We use key performance indicators (KPI’s) to assess the efficiency of the training and to better understand employee strengths and weaknesses, as well as potential areas for improvement in training scenarios.

Step 3– Nationwide / Global Rollout

Once your team is satisfied with the pilot results, we will begin generating more scenarios to continue developing their soft skills. Our offering also allows expansion of the program to different departments to create a full library of training. Whether you’re looking to use the training for a traveling HR team, seminars, or equip your innovation lab inside your business, we have a custom solution.

VR Headset FAQ

How many headsets does my office need to utilize VR training?

We recommend starting with at least one headset to complete the Demo and Pilot phases. When fully committed to the software, we recommend 2 – 4 headsets per office in order to allow trainees to take turns completing scenarios in a scheduled manner.


With our WebVR technology, you can access to simulation using any device: laptop, tablet or even smartphone. If your employees do not have a VR headset available, they can still practice with their existing equipment.

How do we maintain the stock of headsets?

Typically, we recommend that your IT department manages the stock of headsets and your company establishes a protocol internally. This includes scheduling training and renting of the headsets. If you don’t have an IT department to maintain headset stock, we can refer you to a Pitchboy partner to work with your team.